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* @module Client.Game.Views
* Views (checkerboard) module for game page
*/
import { IStateFrontend } from '@client/reducers';
import { getSelectedCharacter, getSelectedView } from '@client/selector';
import * as Actions from '@client/socket/actions';
import { MapsTools } from '@engine/Maps/MapsTools';
import { CharacterFrontend, CoordCharacterFrontend, CoordFrontend, Direction, POVState, ViewFrontend } from '@models';
import React from 'react';
import { connect } from 'react-redux';
import { Action, bindActionCreators, Dispatch } from 'redux';
export interface ViewsProps {
character: CharacterFrontend;
view: ViewFrontend;
actions: any;
}
export interface CoordLabel extends CoordFrontend {
label: string;
}
export interface CoordMeta extends CoordFrontend {
category: string;
ui: string;
meta: any;
}
export class ViewsComponent extends React.Component<ViewsProps> {
constructor(props: ViewsProps) {
super(props);
this.clickDirection = this.clickDirection.bind(this);
}
public render() {
if (this.props.character === undefined) {
return null;
}
return (
<div className="Views Game__Container">
<div className="Title">Views</div>
{this.renderGrid()}
</div>
);
}
private generateCoordsBorder(centerX: number, centerY: number, insight: number) {
const minX = centerX - insight;
const maxX = centerX + insight;
const minY = centerY - insight;
const maxY = centerY + insight;
const borders: CoordLabel[] = [];
for (let x = minX + 1; x < maxX; x += 1) {
borders.push({ x, y: minY, label: String(x), type: 'lab' });
borders.push({ x, y: maxY, label: String(x), type: 'lab' });
}
for (let y = minY + 1; y < maxY; y += 1) {
borders.push({ x: minX, y, label: String(y), type: 'lab' });
borders.push({ x: maxX, y, label: String(y), type: 'lab' });
}
return borders;
}
private generateMoveCoord(direction: number, pos: { x, y }, coords: any[]): any[] {
const { view } = this.props;
const found = view.pov.find(c => c.x === pos.x && c.y === pos.y && c.state === POVState.Block);
Eif (found === undefined) {
let className = '';
switch (direction) {
case Direction.North:
className = 'fas fa-arrow-up';
break;
case Direction.NorthEast:
className = 'fas fa-arrow-up turn45';
break;
case Direction.East:
className = 'fas fa-arrow-right';
break;
case Direction.SouthEast:
className = 'fas fa-arrow-right turn45';
break;
case Direction.South:
className = 'fas fa-arrow-down';
break;
case Direction.SouthWest:
className = 'fas fa-arrow-down turn45';
break;
case Direction.West:
className = 'fas fa-arrow-left';
break;
case Direction.NorthWest:
className = 'fas fa-arrow-left turn45';
break;
}
const move: CoordMeta = {
x: pos.x,
y: pos.y,
type: 'met',
category: 'move',
ui: className,
meta: direction,
};
return [...coords, move];
}
return coords;
}
private generateMoveCoords(x: number, y: number, coords: any[]) {
// tslint:disable: no-parameter-reassignment
coords = this.generateMoveCoord(Direction.North, MapsTools.getRelativePosition(x, y, Direction.North), coords);
coords = this.generateMoveCoord(Direction.NorthEast, MapsTools.getRelativePosition(x, y, Direction.NorthEast), coords);
coords = this.generateMoveCoord(Direction.East, MapsTools.getRelativePosition(x, y, Direction.East), coords);
coords = this.generateMoveCoord(Direction.SouthEast, MapsTools.getRelativePosition(x, y, Direction.SouthEast), coords);
coords = this.generateMoveCoord(Direction.South, MapsTools.getRelativePosition(x, y, Direction.South), coords);
coords = this.generateMoveCoord(Direction.SouthWest, MapsTools.getRelativePosition(x, y, Direction.SouthWest), coords);
coords = this.generateMoveCoord(Direction.West, MapsTools.getRelativePosition(x, y, Direction.West), coords);
coords = this.generateMoveCoord(Direction.NorthWest, MapsTools.getRelativePosition(x, y, Direction.NorthWest), coords);
return coords;
}
private renderCase(coord: any): JSX.Element {
Eif (coord.type !== undefined) {
switch (coord.type) {
case 'lab': return <div className="item--label">{coord.label}</div>;
case 'met':
Eif (coord.category === 'move') {
return (
<div
role="button"
className={`item--move ${coord.ui}`}
onClick={() => { this.clickDirection(coord.meta); }}
/>
);
}
break;
case 'cha': return <div className="item--character">{coord.mat}</div>;
}
}
return null;
}
private renderGrid() {
const { character, view } = this.props;
if (character.coord === undefined) {
return <section>Votre personnage n'est plus de ce monde.</section>;
}
const centerX = character.coord.x;
const centerY = character.coord.y;
const coordCharacter: CoordCharacterFrontend = {
x: centerX,
y: centerY,
character,
type: 'cha',
};
let gridCoords = [
coordCharacter,
...view.characters,
...view.pov,
...this.generateCoordsBorder(centerX, centerY, character.currentInsight),
];
gridCoords = this.generateMoveCoords(centerX, centerY, gridCoords);
console.log({ gridCoords });
return (
<section className={`grid grid-${character.currentInsight}`}>
{gridCoords.map((coord, index) => {
// +1 for centering, and another +1 for the ruler row and column
const offsetX = coord.x - centerX + character.currentInsight + 2;
const offsetY = coord.y - centerY + character.currentInsight + 2;
return <div
key={index}
className="item"
style={{
gridColumn: offsetX,
gridRow: offsetY,
}}
>
{this.renderCase(coord)}
</div>;
})}
</section>
); // {character.mat} ({coord.x}/{coord.y})
}
private clickDirection(direction) {
this.props.actions.socketActionMovement(this.props.character.mat, direction);
}
}
const mapStateToProps = (state: IStateFrontend) => ({
character: getSelectedCharacter(state),
view: getSelectedView(state),
});
const mapDispatchToProps = (dispatch: Dispatch<Action>) => ({
actions: bindActionCreators(Actions, dispatch),
});
export const Views = connect(
mapStateToProps,
mapDispatchToProps,
)(ViewsComponent);
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