Properties
bonusAgility
bonusAgility: any
bonusDexterity
bonusDexterity: any
bonusInsight
bonusInsight: any
bonusMagic
bonusMagic: any
bonusRegenAgility
bonusRegenAgility: any
bonusRegenHp
bonusRegenHp: any
bonusRegenSpeed
bonusRegenSpeed: any
bonusSpeed
bonusSpeed: any
bonusStrength
bonusStrength: any
currentAgility
currentAgility: any
currentDexterity
currentDexterity: any
currentInsight
currentInsight: any
currentMagic
currentMagic: any
currentSpeed
currentSpeed: any
currentStrength
currentStrength: any
levelAgility
levelAgility: any
levelDexterity
levelDexterity: any
levelInsight
levelInsight: any
levelMagic
levelMagic: any
levelRegenAgility
levelRegenAgility: any
levelRegenHp
levelRegenHp: any
levelRegenSpeed
levelRegenSpeed: any
levelSpeed
levelSpeed: any
levelStrength
levelStrength: any
malusAgility
malusAgility: any
malusDexterity
malusDexterity: any
malusInsight
malusInsight: any
malusMagic
malusMagic: any
malusRegenAgility
malusRegenAgility: any
malusRegenHp
malusRegenHp: any
malusRegenSpeed
malusRegenSpeed: any
malusSpeed
malusSpeed: any
malusStrength
malusStrength: any
maxAgility
maxAgility: any
maxRegenAgility
maxRegenAgility: any
maxRegenHp
maxRegenHp: any
maxRegenSpeed
maxRegenSpeed: any
minutes
minutes: number | null
modifAgility
modifAgility: any
modifDexterity
modifDexterity: any
modifInsight
modifInsight: any
modifMagic
modifMagic: any
modifRegenAgility
modifRegenAgility: any
modifRegenHp
modifRegenHp: any
modifRegenSpeed
modifRegenSpeed: any
modifSpeed
modifSpeed: any
modifStrength
modifStrength: any
Optional position
position: object
regenAgility
regenAgility: any
regenSpeed
regenSpeed: any
maxState = race state + grade state + character leveling state = max state with bonus / malus