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Index

Variables

Const RacesList

RacesList: Race[] = [Angel,Demon,Human,Paria,Legend,Tester,]

Functions

Const GradeTemplate

  • GradeTemplate(grade: Grade): object

Object literals

Const Althian

Althian: object

id

id: string = "althian"

name

name: string = "Althian"

rawMapName

rawMapName: string = "map_demo"

Const Angel

Angel: object

camps

camps: Angels = Camp.Angels

color

color: string = "#7AD4F4"

gradeNames

gradeNames: object = strings.Race.Angel.grade

Type declaration

  • 0: string
  • 1: string
  • 2: string
  • 3: string
  • 4: string
  • 5: string
  • traitor: string

id

id: string = "an"

name

name: string = strings.Race.Angel.name

plan

plan: Plan = Plans.celestia

playable

playable: true = true

template

template: object = BaseCharacterTemplate

Type declaration

  • agility: number
  • dexterity: number
  • hp: number
  • insight: number
  • magic: number
  • regenAgility: number
  • regenHp: number
  • regenSpeed: number
  • speed: number
  • strength: number

Const BaseCharacterTemplate

BaseCharacterTemplate: object

agility

agility: number = 48

dexterity

dexterity: number = 20

hp

hp: number = 1000

insight

insight: number = 10

magic

magic: number = 0

regenAgility

regenAgility: number = 1

regenHp

regenHp: number = 10

regenSpeed

regenSpeed: number = 0.5

speed

speed: number = 24

strength

strength: number = 100

Const Celestia

Celestia: object

id

id: string = "celestia"

name

name: string = "Célestia"

rawMapName

rawMapName: string = "map_demo"

Const Ciferis

Ciferis: object

id

id: string = "ciferis"

name

name: string = "Ciféris"

rawMapName

rawMapName: string = "map_demo"

Const Demon

Demon: object

camps

camps: Demons = Camp.Demons

color

color: string = "#9F213C"

gradeNames

gradeNames: object = strings.Race.Demon.grade

Type declaration

  • 0: string
  • 1: string
  • 2: string
  • 3: string
  • 4: string
  • 5: string
  • traitor: string

id

id: string = "de"

name

name: string = strings.Race.Demon.name

plan

plan: Plan = Plans.ciferis

playable

playable: true = true

template

template: object = BaseCharacterTemplate

Type declaration

  • agility: number
  • dexterity: number
  • hp: number
  • insight: number
  • magic: number
  • regenAgility: number
  • regenHp: number
  • regenSpeed: number
  • speed: number
  • strength: number

Const Human

Human: object

camps

camps: Humans = Camp.Humans

color

color: string = "#638D19"

gradeNames

gradeNames: object = strings.Race.Human.grade

Type declaration

  • 0: string
  • 1: string
  • 2: string
  • 3: string
  • 4: string
  • 5: string
  • traitor: string

id

id: string = "hu"

name

name: string = strings.Race.Human.name

plan

plan: Plan = Plans.althian

playable

playable: true = true

template

template: object = BaseCharacterTemplate

Type declaration

  • agility: number
  • dexterity: number
  • hp: number
  • insight: number
  • magic: number
  • regenAgility: number
  • regenHp: number
  • regenSpeed: number
  • speed: number
  • strength: number

Const Legend

Legend: object

camps

camps: Legends = Camp.Legends

color

color: string = "#638D19"

gradeNames

gradeNames: object = strings.Race.Legend.grade

Type declaration

  • 0: string
  • 1: string
  • 2: string
  • 3: string
  • 4: string
  • 5: string
  • traitor: string

id

id: string = "le"

name

name: string = strings.Race.Legend.name

plan

plan: Plan = Plans.althian

playable

playable: false = false

template

template: object = BaseCharacterTemplate

Type declaration

  • agility: number
  • dexterity: number
  • hp: number
  • insight: number
  • magic: number
  • regenAgility: number
  • regenHp: number
  • regenSpeed: number
  • speed: number
  • strength: number

Const Paria

Paria: object

camps

camps: Parias = Camp.Parias

color

color: string = "#55108A"

gradeNames

gradeNames: object = strings.Race.Paria.grade

Type declaration

  • 0: string
  • 1: string
  • 2: string
  • 3: string
  • 4: string
  • 5: string
  • traitor: string

id

id: string = "pa"

name

name: string = strings.Race.Paria.name

plan

plan: Plan = Plans.althian

playable

playable: false = false

template

template: object = PariaTemplate

Type declaration

  • dexterity: number
  • hp: number

Const PariaTemplate

PariaTemplate: object

dexterity

dexterity: number = 18

hp

hp: number = 800

Const Plans

Plans: object

althian

althian: Plan = Althian

celestia

celestia: Plan = Celestia

ciferis

ciferis: Plan = Ciferis

Const Races

Races: object

an

an: Race = Angel

de

de: Race = Demon

hu

hu: Race = Human

le

le: Race = Legend

pa

pa: Race = Paria

te

te: Race = Tester

Const Tester

Tester: object

camps

camps: Others = Camp.Others

color

color: string = "#000000"

gradeNames

gradeNames: object = strings.Race.Tester.grade

Type declaration

  • 0: string
  • 1: string
  • 2: string
  • 3: string
  • 4: string
  • 5: string
  • traitor: string

id

id: string = "te"

name

name: string = strings.Race.Tester.name

plan

plan: Plan = Plans.althian

playable

playable: false = false

template

template: object = BaseCharacterTemplate

Type declaration

  • agility: number
  • dexterity: number
  • hp: number
  • insight: number
  • magic: number
  • regenAgility: number
  • regenHp: number
  • regenSpeed: number
  • speed: number
  • strength: number

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